7. Flow State
Most of us have become accustomed to living amidst constant stimuli. Listening to a whole album without distraction... When was the last time you did that? Today, some people have to go to Tibet for Vipassana to focus on one thing. Even when watching movies at home, we often do so while glancing at our phone with one hand. Video games are one of the few forms of entertainment that can reliably immerse you in a flow state.
In recent decades, this state has been well-studied. For instance, the dissertation by Alma María Rodríguez Sánchez
in 2009. Speaking broadly, regular immersion in a state of flow positively impacts mental health, especially, and overall quality of life. The flow state is simply essential to maintaining holistic mental well-being. And video games are one of the good options, when they are balanced with the rest of life, of course.8. Cultural Layer
Today, games constitute a significant layer of culture. Similar to any new medium, they are often underestimated in their initial stages.
130 years ago, cinematography was regarded as nothing more than a mere hi-tech entertainment. Serious individuals approached them with extreme skepticism, if not outright disdain. However, over the course of 20-30 years, films evolved into genuine forms of art—a potent new tool for conveying meanings.
Imagine a hypothetical scenario. If someone were to tell you today that they don't watch movies at all. None whatsoever. How would you feel? You'd likely feel a sense of sadness. This would mean that this person hasn't experienced films by Cameron, Nolan, or Wes Anderson. They haven't even seen Pixar animations. Can you envision it?
This is precisely how I feel whenever an adult says they don't play games. After all, it signifies that they're unfamiliar with the world of Horizon, haven't shed tears in Detroit: Become Human, haven't explored the wastelands in Fallout, haven't battled evil spirits, and haven't developed fondness for sorceresses in The Witcher.
The era when games were merely hi-tech amusements for teenagers has long passed. Games are a full-fledged art form, on par with literature, music, and cinematography.